Players
Your character, on the desk
Translate screenshots, concept art, or a pose you care about into a painted figure with armor, weapons, hair, and silhouette that belong to that design.
VIDEO GAME FIGURE COMMISSION · MANILA
Luminary Studios builds one-of-one video game character figures from screenshots, concept art, and conversations, then finishes each surface by hand in Manila. Paint is the art. The studio already makes game-character collector pieces. That is collector work — not licensed merch, not a catalog item, not an official product line.
Use this path when the brief is a custom video game figure commission in the Philippines — a character you have the right to commission as a display piece.
Players
Translate screenshots, concept art, or a pose you care about into a painted figure with armor, weapons, hair, and silhouette that belong to that design.
Collectors
The portfolio already has game-character collector pieces. Commission another as collector work from a design you own or have clearance to use — not merchandise, not a production run.
Gift planners
Plan around the subject, scale, finish, budget, and deadline. The form on the homepage is how the brief arrives.
The work is collector sculpture. The paint carries the feeling. Affiliation is not part of the offer.
No IP claims
Luminary does not sell official game merchandise and does not claim partnership with any publisher, studio, or IP holder. Send a design you have the right to commission.
Custom figurines
The custom figurines page is the same rule here: posture, expression, clothing, colors, and details belong to the subject.
Collector display
Each commission is a one-of-one piece. Sculpt, cast, and hand-paint happen in Manila at Luminary Studios PH.
The first useful step is a clear brief through the existing commission form. Scope can become more precise as the work develops.
Include screenshots or concept art, pose, preferred size, armor and accessories, budget range, and deadline. Use the commission form on the homepage.
Agree on the details that must remain faithful and the areas where sculptural interpretation is welcome. Color, silhouette, and expression are decided here.
Sculpt, prepare, paint, and finish the piece around the intended display context. The paint is where the character becomes present.
Use these answers to decide whether the service fits your project. A real quote still needs the brief.
Yes. Screenshots, concept art, turnarounds, and a short note on pose and must-keep details are suitable starting references. Send a design you have the right to commission. The video-games portfolio already includes game-character collector pieces — collector work, not licensed merch.
The public guide is about ₱2,000 per inch. That is a guide, not a rate card. Complexity, likeness, armor, accessories, and base work change the number. Send the brief for a real quote.
No. This is one-of-one collector work. Luminary does not claim IP, studio affiliation, or a licensed product line. If you do not have the right to commission the design, do not send it.
A typical commission takes around two to three months. Complexity, likeness, base work, and revisions affect the schedule.
Use the commission form on the Luminary homepage. A public reply-within-24h note is already on that page.
Next step
Include the character references, pose, size, timeline, and any constraint that cannot change. Use the commission form on the homepage.
Start a commission ↗