VIDEO GAME FIGURE COMMISSION · MANILA

Custom video game figure Philippines.

Luminary Studios builds one-of-one video game character figures from screenshots, concept art, and conversations, then finishes each surface by hand in Manila. Paint is the art. The studio already makes game-character collector pieces. That is collector work — not licensed merch, not a catalog item, not an official product line.

Start a commission ↗Custom figurines →

Who this is for

Use this path when the brief is a custom video game figure commission in the Philippines — a character you have the right to commission as a display piece.

Players

Your character, on the desk

Translate screenshots, concept art, or a pose you care about into a painted figure with armor, weapons, hair, and silhouette that belong to that design.

Collectors

A one-of-one, not a drop

The portfolio already has game-character collector pieces. Commission another as collector work from a design you own or have clearance to use — not merchandise, not a production run.

Gift planners

A specific presence

Plan around the subject, scale, finish, budget, and deadline. The form on the homepage is how the brief arrives.

What the studio will and will not claim

The work is collector sculpture. The paint carries the feeling. Affiliation is not part of the offer.

No IP claims

Not licensed merch

Luminary does not sell official game merchandise and does not claim partnership with any publisher, studio, or IP holder. Send a design you have the right to commission.

Custom figurines

Not a template with a name added

The custom figurines page is the same rule here: posture, expression, clothing, colors, and details belong to the subject.

Collector display

Paint is the art

Each commission is a one-of-one piece. Sculpt, cast, and hand-paint happen in Manila at Luminary Studios PH.

How the work starts

The first useful step is a clear brief through the existing commission form. Scope can become more precise as the work develops.

01

Send the game-character brief

Include screenshots or concept art, pose, preferred size, armor and accessories, budget range, and deadline. Use the commission form on the homepage.

02

Resolve the design

Agree on the details that must remain faithful and the areas where sculptural interpretation is welcome. Color, silhouette, and expression are decided here.

03

Finish for display

Sculpt, prepare, paint, and finish the piece around the intended display context. The paint is where the character becomes present.

Common questions

Use these answers to decide whether the service fits your project. A real quote still needs the brief.

Can you make a custom video game figure in the Philippines?

Yes. Screenshots, concept art, turnarounds, and a short note on pose and must-keep details are suitable starting references. Send a design you have the right to commission. The video-games portfolio already includes game-character collector pieces — collector work, not licensed merch.

How much does a video game figure cost?

The public guide is about ₱2,000 per inch. That is a guide, not a rate card. Complexity, likeness, armor, accessories, and base work change the number. Send the brief for a real quote.

Is this official merchandise?

No. This is one-of-one collector work. Luminary does not claim IP, studio affiliation, or a licensed product line. If you do not have the right to commission the design, do not send it.

How long does the work take?

A typical commission takes around two to three months. Complexity, likeness, base work, and revisions affect the schedule.

How do I inquire?

Use the commission form on the Luminary homepage. A public reply-within-24h note is already on that page.

Next step

Send the brief.

Include the character references, pose, size, timeline, and any constraint that cannot change. Use the commission form on the homepage.

Start a commission ↗